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Linux Game Programming w/CD (Prima Tech's Game Development)

Mark Collins, Martin Donlin, Steve Baker, Ben Campbell




[PDF.kb65] Linux Game Programming w/CD (Prima Tech's Game Development)

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 | #1870818 in Books |  Muska n Lipman/Premier-Trade |  2002-03-01 | Original language:English | PDF # 1 |  1.01 x7.49 x8.97l, | File type: PDF | 368 pages

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||5 of 5 people found the following review helpful.| Good read, but some minor code flaws|By J. Kritner|I'm about 4 chapters into Linux Game Programming right now and so far it has been quite interesting and easy to grasp.
The problem I have encountered so far is some mildy annoying code flaws, variables that are either not initialized or change case half way through ex:
int I = 0;
...
i = 2(wow.. when did C b|About the Author|Mark Collins, who has gained popularity for his tongue-in-cheek approach to game development, is a contributing editor for the forthcoming GameDev.net magazine . He is actively working with gamedev.net to build a Linux game development| communit

With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux® Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced tech...

You can specify the type of files you want, for your gadget.Linux Game Programming w/CD (Prima Tech's Game Development)   |  Mark Collins, Martin Donlin, Steve Baker, Ben Campbell. I really enjoyed this book and have already told so many people about it!

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