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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Rod Strougo, Ray Wenderlich




[PDF.ro90] Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

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 | #1511885 in Books |  2011-07-17 | Original language:English | PDF # 1 |  8.97 x1.27 x6.98l,2.54 | File type: PDF | 640 pages

||1 of 1 people found the following review helpful.| A little outdated but great starting place|By joseph c.|I should mention my skill level so that others could gauge the difficulty of the book based on my experiences. I recently took up iOS apps development and was able to make straightforward UIKit apps, but I've been a web applications developer for 6+ years. Though I have a fair amount of years developing applications, I h| |“If you’re looking to create an iPhone or iPad game, Learning Cocos2D should be the first book on your shopping list. Rod and Ray do a phenomenal job of taking you through the entire process from concept to app, clearly explaining both how t

Build the Next Great iOS Game with Cocos2D!

 

Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelm...

You easily download any file type for your gadget.Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk   |  Rod Strougo, Ray Wenderlich. I was recommended this book by a dear friend of mine.

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